![]() The amount of lag a sprite has the potential to produce depends on how much code it has to run within a single frame. And as wiiqwertyuiop said, the number of sprites on the screen isn't as big a factor as which sprites they are. As WhiteYoshiEgg said, the emulator wouldn't be the cause either in most cases if it's running at 60 (or 50 for a European ROM) frames per second, then it wouldn't contribute to lag, unless a sprite used some crazy code that is emulated to different degrees of accuracy in different emulators and it lagged more or less depending on how accurate the emulation was. European ROMs do run at only 50 frames per second compared to 60 for the North American and Japanese versions, but the system is built to match that, so I wouldn't think that would have any effect. ![]() As far as sprite lag goes, well, I doubt the ROM or emulator is the problem.
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